package org.lottery.entity;

import android.content.res.Resources;

public class UserSettings {

    private Resources resources;
    private int quantity = 4;
    private String rewardPath;
    private String goodluckPath;
    private String openPath;

    public String getOpenPath() {

        return openPath;
    }

    public void setOpenPath(String openPath) {

        this.openPath = openPath;
    }

    public String getGoodluckPath() {

        return goodluckPath;
    }

    public void setGoodluckPath(String goodluckPath) {

        this.goodluckPath = goodluckPath;
    }

    public Resources getResources() {

        return resources;
    }

    public void setResources(Resources resources) {

        this.resources = resources;
    }

    public int getQuantity() {

        return quantity;
    }

    public void setQuantity(int quantity) {

        this.quantity = quantity;
    }

    public String getRewardPath() {

        return rewardPath;
    }

    public void setRewardPath(String rewardPath) {

        this.rewardPath = rewardPath;
    }

}
